MFL đŸ•šī¸ Arcade
Thu, Oct 22Final
PDN7
KTC7
Fri, Oct 23Postponed
PDN
KTC
Mon, Oct 26Final
PDN7
KTC7
Tue, Oct 27Final
PDN7
KTC7
Thu, Oct 2912:35 PM
PDN
KTC
Fri, Oct 3012:35 PM
PDN
KTC
Halloween Bowl
Mon, Nov 212:35 PM
PDN
KTC
Tue, Nov 312:35 PM
PDN
KTC
Thu, Nov 512:35 PM
PDN
KTC
Fri, Nov 612:35 PM
PDN
KTC
Mon, Nov 912:35 PM
PDN
KTC
Tue, Nov 1012:35 PM
PDN
KTC
Prediction game ¡ MFL coins

Pick'em

Predict what happens in every MFL game with MFL coins: winners, player picks and combos.

Start with 1,000 coins
Sign up Log in

How Pick'em works

It's free and just for fun. MFL Coins are fake. They can't be bought, sold or traded for anything.

Coins

Everyone starts with 1,000 coins. If you drop under 50 with no open picks, you can claim a 500 coin bailout from My picks.

Making picks

Tap any pick to add it to your pick slip, choose how many coins to play and hit Lock it in. One pick is a single. Two or more picks become a combo: every pick has to be right, but the rewards multiply. Combos can have up to 10 picks and can mix games. Within one game you can only take one "who wins" style pick (winner, margin or shutout).

Reading the numbers

+150 means a 100 coin pick gets 150 more if you're right. −200 means you play 200 coins to get 100 more. Unlikely picks have bigger numbers. They come from each team's and player's real stats and update as the season goes.

When picks close and pay

Only the next game is open for picks. Picks lock at 12:31 PM, 4 minutes before kickoff, and the following game opens right away. Rewards come in as soon as the final score is posted. If a score gets corrected, picks re-settle automatically. Postponed games are refunded (a combo just drops that pick). A tie counts as a loss for "win" picks.

Why there are no unders

Every pick is on something happening: a team winning, scoring a lot, a player scoring or getting a pick. There are no picks on a team scoring less or a player not scoring, so nobody gains anything by playing badly on purpose.

Margin picks

The favorite's margin pick is win by 14 or more. The other team's is within 13: right if they win, or lose by 13 or less. Who's the favorite is based on every past game, exhibitions included.

Player props

Player picks count what's in the box score. If a play isn't recorded, it doesn't count.

Players ruled out

If the commissioner marks a player as out for a game (even after it's over), every pick on him is cancelled: singles are refunded, and combos drop that pick and count the rest. Results update by themselves.

Coins

Coins are the only currency. You win them with picks, your Starting 8 earns them every game (1 fantasy point = 1 coin), Survivor winners get 250, and extra cards sell for coins. Spend them on picks or card packs.

MFL Cards & the Starting 8

Collect cards of every player: Base (1×), Silver (1.25×), Gold (1.5×), Legend (2×), Mythic (3×), Dark Matter (4×), and every player has 32 different cards (Base, Team Colors, Silver, Action Shot, five Specialists, Gold, Holo, Signature, Legend, All-Star, Clutch, Icon, and the 1-of-1 Mythic and Dark Matter). Specialist cards score 3× on their specialty. There are free packs (daily, game day, weekly, collector rewards) and 25 packs to buy with coins. Set a Starting 8 of different players; every game they score fantasy points (TD 6, TD pass 4, INT 6, sack 4, notable catch or play 3, breakup 2, flag pull 1, MVP 3, win 2, thrown INT -3) times the card's multiplier. Your lineup locks with Pick'em at 12:31 PM and carries over until you change it. My cards →

Survivor

Each game, pick a player who has to score a touchdown. Miss and you're out, and you can't reuse a player in a round. Last one standing wins 250 coins. Play Survivor →

MFL Arcade

10 games (Modern Bowl, Chess, 8-Ball Pool, Trivia, Checkers, Connect Four, Field Goal Frenzy, QB Bullseye, Flag Pull and Card Memory), each with 4 levels. Winning pays coins; harder levels pay more and Modern Bowl pays the most. Risk mode: put in a third of the prize up front; a win pays 1.5× to 5× the prize (by level), a loss keeps what you put in. Leaving or refreshing mid-game counts as a loss. Each game pays a limited number of wins per day; Practice is always free. Chess, Checkers and Connect Four games are replayed on the server to confirm a win, and Trivia is graded by the server. Play →

More ways to earn coins

Three daily challenges every day, a game-day check-in (+150 on game days, 11:30 to 2:30), +150 for every achievement, a free Arcade Champ Pack for winning 3 Arcade games in a day, plus Pick'em, your Starting 8, Survivor, the daily bonus and selling cards.

Starting 8 positions

Your Starting 8 has positions: QB, RB, WR1, WR2, WR3, TE and two UTIL. They don't change fantasy points; they decide who does what in Modern Bowl (QB throws, receivers catch, the first UTIL blocks and the second kicks and leads the defense).

Picker of the Week

The best Pick'em profit each week (Monday to Sunday) is crowned Picker of the Week, shown on the homepage, and wins a free Champion Pack.